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Conventions

A convention in film is the way in which things are usually done. There is usualy conventions to do with specific genres. Examples of conventions are: 

Types of Conventions:

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Logos

Logos are used to attract audiences through familiarity. If an audience associates a good movie with a specific studio, then they will want to watch other movies produced by the same studio.

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Characters

Specific character archetypes are featured in specific genres. They have specific coding in how they are represented which can link to stereotypes etc. An example of a character archetype would be the jock. Troy Bolton from High School Musical fits this stereotype well.

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Titles

The title of a movie is instrumental to how it is percieved. People are more likely to remember, catchy, short titles that represent what the piece of media is about. For example, 

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Settings

The locations in a film help to build atmopshere for the scene which help the audience to recognize the genre of the film. This may reflect where the characters would likely be found and details associated with them or the future of the story could linger in the background. This scene taken from Coraline shows the movie will take place in the house and the atmosphere of the movie will be tense.

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Credits

Names of directors and actors are used to attract audiences through familiarity. If an audience is fond of that person, then they will want to watch other movies which feature them. This example from a poster for Pulp Fiction lists important actors this way.

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Costumes

Costumes help the audience recognize the archetype characters are meant to represent. They can establish time period, personal style and colour codes. Additionally, specific clothing can become an iconic motif that helps the film to stand out, like the mask of a killer like Micheal Myers.

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Props

Props can also be used to symbolize something within a movie. For example, the lightsaber is used to symbolize the character's goals, emotions and approach to the Force. The color coding representing their morality.

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Scream (1996)

Analysis

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American Psycho (2000)

Sound

Throughout the opening sequence, inviting classical music hums in the background. The usage of this non-diegetic sound makes the audience feel incredibly uncomfortable because it's in juxtaposition with the sterile, cold environment surrounding the character, as if this empty, routine monotony is the goal that must be celebrated rather than the imprisoning environment it appears to be. This links in the film's core ideas about the hidden shallow and vicious nature underlying capitalism, focusing only on superficial appearances and material wealth. There is also a narration from the protagonist himself, spoken in a relaxed professional tone akin to an advertisment. This links back to how he views the world, that even within his private life, he still clings to these superficial ways of life, sturggling to comprehend who he is beyond his basline persona

Similarities and Differences

Similarities - As horror films, there are naturally many similarities between these opening sequences. For example, in both of them tension is built through the long duration of each shot, feeling as though each shot is building up to something.

Differences - Whilst both of these openings surround similar genres the way they go about creating tension differs greatly. For example, in Scream the narrative is mainly told through the dialogue between the two characters, with a focus on playing on typical character tropes within the slasher genre. This contrasts with American Psycho in which there is only one character monolguing, this feels off-putting as though he is speaking to the audience and breaking the 4th wall. Additonally there is non-diagetic welcoming music which makes the audience feel as though something is just slightly off, which is used to create tension. In the camerawork, Scream relies mostly on dutch angles to distorient the viewer whilst in American psycho, the camera is always leveled but all of the wide shots make the audience feel as though they are in his house, creating the effect that the audience isn't welcoming, intruding on the main character's private life.

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Indiana Jones

Raiders of the Lost Ark
(1981)

Sound

The sound begins with tense, anticipating music that is distinctly western, establishing the genre and suspense within the scene. There is the murmering of the members, letting the audience know about the traveling group before they even appear on scene. This is followed up with jungle sounds consisting of different animals as they venture further into the jungle, establishing the journey and where the characters are moving toward. 

Christian Metz Genre Theory

Christian Metz was a French film theorist that believed that genres have a cycle of stages during their life. This is split into four stages:

01

Experimental stage

This is when the genre is first established. This is done through constant experimentation, using trial and error to find out what works together to form a conhesive genre and atmosphere that can be easily replicated and used in other stories. An example of this would be Night of the Living Dead.

02

Classic Stage

03

This is the point at which the genre and its conventions become well established and are repeated throughout many pieces of media for a simple, effective format that is sure to gain attention by appealing to those who enjoyed the originals. The rules become established and usually aren't broken at this point. For example, Dawn of the Dead.

Parody Stage

This is usually at the point where people become bored of the repeated, predictable conventions that have been overused and no longer hold the surprising and innovative feelings present in the originals. People start to mock the common conventions and formats, becoming satirized  and made fun of. For example, Sean of the Dead or Evil Dead.

04

Deconstruction stage

This is the final stage in which the conventions of a genre are reevaluated and added upon. Convensions can be altered, subverted or changed to give new life to a piece of media and surprise audeinces who are used to the conventional tropes of the genre. For example, World War Z or 28 days later.

Questionnare

Results:

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Conclusion

Using these results I can deduce that my main audience is girls around the ages of 16-18. Through this questionare I have also decided to work on the horror genre with an emphasis on subverting expectations regarding representation, particularly of women considering they are my target audience.

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